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High Blood Pressure Can Strike At Any Age

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High Blood Pressure Can Strike At Any Age

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By Daniel Clay

Gone are the days when high blood pressure was a problem of the elderly. Only people above 40 were expected to suffer from this problem. However, in today’s times there is no particular age to become a victim to this disease. Surveys and research have found that people in their 20’s and 30’s have also become highly prone to this disease. It is not only a problem in itself, but also increases the risk of a lot of other diseases. Therefore, it is correctly referred to as silent killer.

Causes of High Blood Pressure

Particular causes of high blood pressure or hypertension are still unknown, but there are certain habits that are suspected to lead to this problem. Smoking, obesity, lack of physical activity, excess consumption of alcohol, too much intake of salt and mental stress aggravate the problem of hypertension. Even your genetics or a family history involving high blood pressure sufferers in the previous generations can increase your probability of getting inflicted by this disease.

Ways to Control High Blood Pressure

[youtube]http://www.youtube.com/watch?v=PXVZXnrpYYM[/youtube]

A healthy lifestyle can control high blood pressure to a great extent. Thus, medication is not the only solution if you are suffering from high blood pressure problem. Your good health is in your own hands.

Healthy eating – High blood pressure can be controlled by making a few changes in your diet. Sodium causes your body to retain excess fluid in the body and can thus raise your blood pressure. Thus, you need to limit your salt consumption. Avoid packaged foods as these contain excess salt as preservatives. Avoid saturated fats and high cholesterol food as far as possible as these lead to obesity, which in turn raises blood pressure. Minimize oil usage while cooking, cut down your intake of red meat and replace high fat dairy products with low fat healthier options.

Check your Drinking and Smoking Habits – High levels of alcohol consumption raise the risk of hyper tension. If you are a regular drinker and consume more than two drinks a day, it is high time you cut back on your alcohol intake. So is the case of smoking. Apart from damaging your lungs, smoking raises the risk of cardio vascular diseases. Thus, if you are smoke and suffer from high blood pressure, you should quit smoking.

Exercise to Maintain a Fit Body – Some amount of daily physical activity is highly recommended for all high blood pressure patients. Moderate level of physical work out keeps your blood pressure low, controls weight gain and also reduces the risk of heart diseases. You should consult your doctor before starting with any fitness regime. Next, get in touch with your personal trainer so that he can design a fitness schedule that suits your needs. Walking, jogging, cycling and light aerobic workouts are some of the suggestions for you if you are a high blood pressure patient.

High blood pressure has grown into a serious problem in recent years. Thus, do not avoid any symptoms of this and consult a doctor immediately if you suspect a blood pressure problem.

About the Author: If you want to lose weight with a Personal Trainer North Shore, sign up for a Personal Trainer Sydney by visiting the website of Sydney Personal Training.

Source: isnare.com

Permanent Link: isnare.com/?aid=1222695&ca=Wellness%2C+Fitness+and+Diet

  • 23 Jan, 2022
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AT&T to purchase T-Mobile for US$39 billion

Monday, March 21, 2011

AT&T has announced that it will purchase T-Mobile for US$39 billion. The move will make AT&T the largest cellular carrier in the United States. It was announced Sunday by both Deutsche Telekom, the owner of T-Mobile, and by AT&T. According to industry analysts, the deal was made to allow the two companies to compete with Verizon Wireless. Earlier in the week, T-Mobile employees hinted at a possible merger with Sprint, another cellular company. In the proposed deal, Deutsche Telekom will receive a board seat and a 8% stake in the merged company.

The merger is expected to complete after government regulatory departments approve it due to competition law. The sale would reduce the number of significant carriers in the US from four to three and is expected to close fully in about one year. In December 2010, T-Mobile reported a base of 34 million customers, AT&T had 95 million, and Verizon reported 94 million. A conference call on the deal is scheduled for EDT 8 AM Monday.

The move will to allow up to 95% of United States citizens access to a 4G LTE cellular network. Both AT&T and T-Mobile use the GSM standard (short for Global System for Mobile Communications) for their networks. Additionally, the popular iPhone smartphone from Apple Inc. will eventually arrive for T-Mobile subscribers; Verizon became the second carrier to sell the iPhone in the US February.

AT&T Chairman and CEO Randall Stephenson released a statement and said, “This transaction represents a major commitment to strengthen and expand critical infrastructure for our nation’s future. It will improve network quality, and it will bring advanced LTE capabilities to more than 294 million people. Mobile broadband networks drive economic opportunity everywhere, and they enable the expanding high-tech ecosystem that includes device makers, cloud and content providers, app developers, customers, and more. During the past few years, America’s high-tech industry has delivered innovation at unprecedented speed, and this combination will accelerate its continued growth.”

In response to the move, Gartner analyst Phillip Redman said, “Bigger is better in a commodity game. Four providers were too many. This may help Sprint as it becomes the standalone low-cost provider, and it makes more sense than a Sprint-T-Mobile deal.”

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  • 23 Jan, 2022
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Viktor Schreckengost dies at 101

Sunday, January 27, 2008

Viktor Schreckengost, the father of industrial design and creator of the Jazz Bowl, an iconic piece of Jazz Age art designed for Eleanor Roosevelt during his association with Cowan Pottery died yesterday. He was 101.

Schreckengost was born on June 26, 1906 in Sebring, Ohio, United States.

Schreckengost’s peers included the far more famous designers Raymond Loewy and Norman Bel Geddes.

In 2000, the Cleveland Museum of Art curated the first ever retrospective of Schreckengost’s work. Stunning in scope, the exhibition included sculpture, pottery, dinnerware, drawings, and paintings.

Retrieved from “https://en.wikinews.org/w/index.php?title=Viktor_Schreckengost_dies_at_101&oldid=2584756”
  • 21 Jan, 2022
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Investigation into Polish air crash reveals passengers in cockpit

Wednesday, May 19, 2010

The investigation into the plane crash that killed Polish President Lech Kaczy?ski has revealed that passengers were in the cockpit of the crashed plane.According to the head of the technical commission involved with investigating the crash, Alexei Morozov, the crew of the aircraft had been warned of limited visibility, although it has not been determined whether or not the crew’s decision to land had been influenced by the passengers on board. The cause of the crash has not been identified, although the possibility of an explosion or terrorist attack on board the aircraft has been ruled out.

Morozov also said that the crew on board the plane had not been properly trained for the flight, and had been assembled only a few days before the flight. He said that the crew “did not undergo regular simulated training, including the practice of co-ordination and emergency situations during flights.”

The overall leader of the investigation, Tatyana Anodina, confirmed that unauthorized people had been in the cockpit near the end of the flight, saying that “in the cockpit there were individuals who were not members of the crew.” One person had been identified, although their name has not been released. Anodina said that “[t]he voice of one of them has been identified exactly, the voice of the other, or the others, will require additional information from the Polish side.”

The investigation also found that the aircraft involved had been in normal operating condition; Anodina said that “[t]he engines were working up till the moment the plane collided with the ground.”

Retrieved from “https://en.wikinews.org/w/index.php?title=Investigation_into_Polish_air_crash_reveals_passengers_in_cockpit&oldid=4509539”
  • 20 Jan, 2022
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3 Reasons To Check Out Condominiums For Sale In Colchester

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Choosing a residence is a big decision. With all of the property currently available, potential buyers need to weigh out the pros and cons of each different location. Today, there are several reasons to take a second look at Condominiums For Sale in Colchester.

Walking Distance to Local Sites

Condominiums tend to be located right in the middle of an urban area. This means that a lot of commerce is within walking distance. Residents can avoid taking out the car and instead, walk to the store, to the park and in some cases, to work. This adds to the convenience of owning a condo and saves money when it comes to gas and car maintenance.

Less of an Investment Than a Home

The down payment along with the monthly mortgage can be considerably higher for a home when compared to that of Condominiums For Sale in Colchester. For those looking to purchase their first property or individuals that don’t have a lot of money for a down payment, a condominium is an ideal alternative to a single family home. It makes property ownership more manageable and more immediate. For many, this makes a condominium an appealing option.

Low Maintenance

In addition to the savings on a down payment and the monthly mortgage, a condominium requires a lot less maintenance than a house. The smaller square footage decreases the maintenance costs and the decreased yard size tends to help with the overall savings for the property. While there is still plenty of space inside and outside of the condo, residents aren’t the sole person responsible for its upkeep. Even when factoring in a potential maintenance fee, the money savings is still significant.

When the time comes to find a new place to live, Contact Signature Properties of VT. While there are plenty of properties to choose from, there are real benefits to giving condominiums a second look. Because of the location, the convenience of walking becomes a real priority. And, with less of a down payment, a monthly mortgage, and maintenance costs, condos could provide a new residence with lots of money saving opportunities. Don’t miss out on the benefits that come with taking a second look at condominiums in the area.

  • 19 Jan, 2022
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School on Australia’s Sunshine Coast makes staff redundant, requests they apply for ‘new’ jobs

This article’s primary contributor, Patrick Gillett, is an alumnus of Sunshine Coast Grammar School.

Tuesday, August 24, 2010

Wikinews has obtained a list of middle management teaching staff allegedly made redundant, or laid off due to restructuring, by Sunshine Coast Grammar School (SCGS), in Queensland, Australia. Sources say that those staff have been told that they can apply for new positions that have opened up.

The list, published on the SCGS alumni Facebook page, contains the names of twenty-two staff members, eight of which taught this article’s primary contributor. Seventeen positions are reportedly being opened up by the private Christian school, eight of which seem to significantly overlap the old ones.

The changes are, apparently, designed to get teachers back into the classroom. “We are not cutting subject choices and extracurricular activities, but retaining a student-driven curriculum that integrates with the new Australian Curriculum, in keeping with our commitment to teaching and learning opportunities,” said headmaster Nigel Fairbairn.

Fairbairn could not guarantee that any of the staff would be given a position in 2011. “That will depend on how many people on that list apply for new positions of responsibility and are successful,” he said.

“The Head of the School cannot guarantee the 21 staff a job at the School in the future, with many of the positions being advertised to external applicants,” said Terry Burke, secretary for the Independent Education Union of Australia Queensland branch (Queensland Independent Education Union, QIEU).

“There has been little or no consultation with affected staff, who should not have to reapply for their jobs,” he said. “Most of the proposed restructuring is highly questionable and places at risk the high quality education at the School.”

Some former students responded angrily to the news.

Four of the affected teachers “were the backbone of the school when [controversy surrounded founding headmaster John Burgess] happened,” a former prefect (student leader) said. “They got it through that crisis and this is the thanks they get.”

“People are angry and shocked,” they continued. “I am aware of at least 10 families who have said they will pull their children out of the school – it’s that bad.”

The student body has not ruled out protesting the schools plans. “It’s getting to that stage,” the former prefect said. “People are trying to look at it in an intelligent way but there is so much anger out there.”

Wikinews understands that Fairbairn attracted criticism when he was a head teacher in Christchurch, New Zealand, where a former student claimed that Fairbairn “replaced the open and welcoming culture … with the tyrannical and oppressive one.”

Retrieved from “https://en.wikinews.org/w/index.php?title=School_on_Australia%27s_Sunshine_Coast_makes_staff_redundant,_requests_they_apply_for_%27new%27_jobs&oldid=2714715”
  • 16 Jan, 2022
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Stolen laptop found; had over 98,000 students’ personal data

Sunday, September 18, 2005

San Francisco police have recovered a laptop stolen on March 11 from the University of California, Berkeley. The laptop was left unattended in the Graduate Division and contained personal information on 98,369 graduate students and applicants going as far back as 1976. This information included names, birth dates, addresses, and Social Security numbers.

The Silicon Valley forensic lab which analyzed the laptop said it had been reformatted, making it very difficult to determine if the data had been accessed. “There’s nothing in the Police Department investigation that points to any type of identity theft or credit card theft” said university spokeswoman Janet Gilmore.

The laptop was stolen by an unknown woman, who sold it to Shuki Alburati, who sold the laptop to an unsuspecting South Carolina man. Shuki Alburati was arrested on June 8 for receiving stolen property; he has been charged with one misdemeanor count.

He claims he didn’t know the laptop, a new IBM X40 worth $2,429, was stolen. He purchased the laptop from the woman, who said it wasn’t stolen, for $300 or $340. A few days later, on April 19, he placed the laptop on eBay. The winning bidder was a man in South Carolina who bought the laptop for $1,195.50. Police have said this man is not a suspect. Police were alerted by IBM after the man called IBM for tech support.

Shuki Alburati has pleaded not guilty. He claimed “It’s unfair, I didn’t know it was stolen.” His trial is scheduled for Sept. 30 before Superior Court Judge Michael Gaffey in Oakland. The woman who stole the laptop has not yet been found.

Retrieved from “https://en.wikinews.org/w/index.php?title=Stolen_laptop_found;_had_over_98,000_students%27_personal_data&oldid=521727”
  • 15 Jan, 2022
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In the land of the open source elves: Interview with “Battle for Wesnoth” creator David White

Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well.  🙂

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience — it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line — sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself — the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background — of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating — except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list — we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth — I think it’s much better than AIs for most commercial games — but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind — I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added — multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games — it’s a waste to pour all the resources we have into one. 🙂

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines — where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’ 🙂 — mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though — and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence — writing a good, solid engine — not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community — have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers — many of whom are from Europe — used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones — #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

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  • 14 Jan, 2022
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Defined! The Link Between Vasectomy Reversal And Pregnancy

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By Seomul Evans

Many people believe that it is almost impossible to get pregnant after a vasectomy. Even though the procedure is termed as a permanent form of contraception, it is possible to get pregnant after the srgery in certain fluke scenarios. While for some people renewed patency may be a thing of joy for others who don’t want to have a child, it can turn into an impediment. Even though the risk of pregnancy after the procedure is low, it is certainly not impossible as many cases of conception after the procedure have been reported.

Generally a pregnancy after vasectomy is attributed to a technical error during the procedure which is conducted with the aim to occlude the passage through which the sperms travel into the prostrate glands are ejected out of the body during orgasm. However, sometime the occluded ends of the vas defers are reopened leading to the passage of sperms or there is also the possibility of motile sperms in the passage that can make their way into the vagina resulting in pregnancy even after vasectomy. Usually pregnancy will result when recanalization occurs within a short period after the surgery in cases where the recanalization occurs after years, the sperms are not healthy enough to fertilize the egg.

Even though the natural reversal of a vasectomy procedure may not always come as a pleasant surprise; there are scenarios in which a couple may eventually consider a vasectomy reversal and may want to have more children in future Such a decision can be motivated by several factors some of which include a divorce, a change in partner, the death of a child or even an improvement in the financial condition. Whatever the reasons the surgical reversal of a vasectomy is possible; however for all good reasons vasectomy is considered to be a permanent form of contraception and you should not choose it unless you are quite sure that you will not want to have children in future.

[youtube]http://www.youtube.com/watch?v=UfunOQJP0fw[/youtube]

That being said, a vasectomy reversal procedure aims to undo what was done in the original procedure. So in other words in the reversal procedure the severed ends of the vas deferens are rejoined to ensure the flow of sperms from the testes to the prostrate glands from where they are sent out through the urogenital opening along with the semen during ejaculation. The success rate of such procedures are fairly high due t the innovations in micro surgical procedures. However, the procedure is not cheap at an average rate of $10,000 which may vary depending on your specific requirements. It will also be worthwhile to remember that despite the high success rate pregnancy after the procedure is not assured and insurance companies do not cover the cost of vasectomy reversals which are termed as elective procedures. You can find clinics that offer easy payment plans for such fertility treatments so that men can regain their fertility and go on to have children in future.

The success of a vasectomy reversal procedure can be defined by the patency pregnancy rate; which can be affected by several factors such as the sperm count, the quality of the sperms, the time between the original and the reversal surgery, the age at which the vasectomy reversal procedure is done. It is generally observed that the rate of success steadily declined with age and as more time passes after the vasectomy procedure. However, there is documented roof of several reversal procedures conducted 20 years after the original procedure and yet pregnancy was achieved. The new techniques that are making their foray into microsurgical epididymal surgical procedures have augmented the success rate of vasectomy reversals.

The reversal of a vasectomy has brightened the lives of many couples and enabled them to have children. The success rate of the reversal procedure also depends on the type of surgery that is performed which will vary depending on the time that has lapsed since the original procedure. When the reversal surgery is conducted within one to three years, the procedure is fairly straight forward and the vas deferens can be joined without too many complications. However, if that is not the case and you are considering reversal after ten or ore years, there may be some issues such as scar tissue growth which may create problems and the surgeon may elect to perform a procedure in which the vas deferens is joined to the testes instead of the other end of the tube. So if you intend to get the reversal surgery done, it would be best to go in for it as soon as possible after the original procedure.

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  • 10 Jan, 2022
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Study: Women susceptible to high dietary glycemic load

Tuesday, April 13, 2010

Women who eat “high-glycemic” foods, which cause blood sugar levels to spike, are at risk for coronary disease, according to a large study of Italians published in the Archives of Internal Medicine, a publication of the American Medical Association. In this study men were not affected the same way, but the researchers said that more studies were needed to verify that there is really no association between a high dietary glycemic load and cardiovascular disease in men.

Sabina Sieri of the Fondazione IRCCS Istituto Nazionale dei Tumori in Milan, Italy, who led the study, said that “high consumption of carbohydrate from high-glycemic foods, rather than overall quantity of carbohydrate consumed, appears to influence the risk of developing heart disease in women.” Sieri added, “It’s a good idea for people to choose foods with a lower glycemic index over higher ones.”

Sieri and her colleagues studied 47,749 Italian adults (15,171 men and 32,578 women), who were asked to complete dietary questionnaires. Women whose diet had the highest glycemic load had 2.24 times the risk of heart disease.

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  • 10 Jan, 2022
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